Requirements
دانلود Qt SDK for Open Source C development 5.3 for Win/Mac Qt 5.14.0 Win/Mac/Linux دانلود نرم افزار محیط برنامه نویسی C تحت IDE شرکت Qt. The latest version of Qt Linguist is 4.6 on Mac Informer. It is a perfect match for the System Tools category. The app is developed by Alessandro Portale. Download the Qt SDK for Android (on Mac) from The Qt Company. Run the Qt SDK for Android installer, accepting all the defaults. In Qt Creator, click Qt Creator Preferences Android, and fill in the paths. Paths will be similar to the following: JDK Location: /CurrentJDK/Home. Download the Qt Framework for Android (on Mac) from The Qt Company. Run the Qt Framework for Android installer, accepting all the defaults. Set up your environment to use OpenSSL. For more information, see the OpenSSL section of system requirements. In Qt Creator, click Qt Creator Preferences Devices Android, and fill in the paths. How to add a Qt SDK in Qt Creator (Mac OS X) Ask Question Asked 9 years, 8 months ago. Active 9 years, 8 months ago. Viewed 6k times 2. I need to compile my Qt project using a static version of the Qt SDK. So I have compiled from source a new SDK using these steps: configure (+some options) make sudo make -j1 install.
Qt requires a macOS platform SDK and corresponding toolchain to be installed on the system. You can get this by installing the Xcode command line tools:
Or by downloading and installing Xcode.
Compiler Versions
Qt for macOS is tested and compatible with several versions of GCC (GNU Compiler Collection) and Clang (as available from Xcode). For a list of tested configurations, refer to the Reference Configuration section of the supported platforms page.
Qt Sdk Download Mac 10.13
QDoc Dependencies
Qt Sdk Linux
Since version 5.11, QDoc uses Clang to parse C++ code. If you wish to build QDoc manually, refer to Installing Clang for QDoc for specific build requirements.
Steps for Building
The following instructions describe how to build Qt from the source package. You can download the Qt 5 sources from the Downloads page. For more information, visit the Getting Started with Qt page.
Step 1: Install the License File (Commercially Licensed Qt Only)
If you use Qt with a commercial license, the Qt tools look for a local license file. If you are using a binary installer or the commercial Qt Creator, your licenses are automatically fetched and stored in your local user profile (
$HOME/Library/Application Support/Qt/qtlicenses.ini
file).If you do not use any binary installer or Qt Creator, you can download the respective license file from your Qt Account Web portal and save it to your user profile as
$HOME/.qt-license
. If you prefer a different location or file name, you need to set the QT_LICENSE_FILE
environment variable to the respective file path.Step 2: Unpack the Archive
Unpack the archive if you have not done so already. For example, if you have the
qt-everywhere-opensource-src-%VERSION%.tar.gz
package, type the following commands at a command line prompt:This creates the directory
/tmp/qt-everywhere-opensource-src-%VERSION%
containing the files from the archive.Step 3: Build the Qt Library
To configure the Qt library for your machine type, run the
./configure
script in the package directory.By default, Qt is configured for installation in the
/usr/local/Qt-%VERSION%
directory, but this can be changed by using the -prefix
option.By default, Qt is built as a framework, but you can built it as a set of dynamic libraries (dylibs) by specifying the
-no-framework
option.Qt can also be configured to be built with debugging symbols. This process is described in detail in the Debugging Techniques document.
Qt Designer Download Mac
The Configure Options page contains more information about the configure options.
To create the library and compile all the examples and tools, type:
If
-prefix
is outside the build directory, you need to install the library, examples, and tools in the appropriate place. To do this, type:This command requires that you have administrator access on your machine.
Note: There is a potential race condition when running make install with multiple jobs. It is best to only run one make job (-j1) for the install.
Step 4: Set the Environment Variables
In order to use Qt, some environment variables need to be extended.
This is done like this:
In
.profile
(if your shell is bash), add the following lines:In
.login
(in case your shell is csh or tcsh), add the following line:If you use a different shell, please modify your environment variables accordingly.
Qt is now installed.
Step 5: Build the Qt Documentation
For the Qt reference documentation to be available in Qt Assistant, you must build it separately:
Limitations
Fink
If you have installed the Qt for X11 package from Fink, it will set the
QMAKESPEC
environment variable to darwin-g++
. This will cause problems when you build the Qt for macOS package. To fix this, simply unset your QMAKESPEC
or set it to macx-g++
before you run configure
. To get a fresh Qt distribution, run make confclean
on the command-line.© 2020 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.
libVLC is the core engine and the interface to the multimedia framework on which VLC media player is based.
libVLC is modularized into hundreds of plugins, which may be loaded at runtime. This architecture provides great flexibility to developers (both VLC devs and devs consuming the library). It allows developers to create a wide range of multimedia applications using the VLCfeatures.
- Play every media file formats, every codec and every streaming protocols.
- Run on every platform, from desktop (Windows, Linux, Mac) to mobile (Android, iOS) and TVs.
- Hardware and efficient decoding on every platform, up to 8K.
- Network browsing for distant filesystems (SMB, FTP, SFTP, NFS...) and servers (UPnP, DLNA).
- Playback of Audio CD, DVD and Bluray with menu navigation.
- Support for HDR, including tonemapping for SDR streams.
- Audio passthrough with SPDIF and HDMI, including for Audio HD codecs, like DD+, TrueHD or DTS-HD.
- Support for video and audio filters.
- Support for 360 video and 3D audio playback, including Ambisonics.
- Able to cast and stream to distant renderers, like Chromecast and UPnP renderers.
libVLC is a C library which can be embedded in your own applications. It works with most popular OS platforms, on both mobile and desktop. It is under the LGPL2.1 license.
libVLC versioning is inherently tied to the VLC app versioning. The current stable major version of libVLC is version 3, and the preview/development version is version 4.
A variety of programming language bindings for libVLC is available to use the library seamlessly in your chosen ecosystem.
Bindings by VideoLAN
- libvlcpp for C++
- VLCKit for Apple platforms, using Objective-C/Swift.
- libvlcjni for Android platforms, using Java/Kotlin.
- LibVLCSharp for most OS platforms, using .NET/Mono.
Bindings by the community
- vlcj for Desktop plaforms using Java.
- python-vlc for Desktop platforms using Python.
- vlc-rs using the Rust programming language.
- libvlc-go using the Go programming language.
LibVLC Discord Community Server
For matters related to the LibVLC APIs and the various bindings, join our LibVLC bindings Community Discord Server!
Sample projects using LibVLC made by the community are a great way to get started!
You can just clone and run the sample and start from there. It is also a good way to learn how to implement and use specific LibVLC features in your applications. Test projects are also good for this.
Samples repositories for each ecosystem
You can find in the following list links to ready-to-run code samples using the various LibVLC bindings.